PATCHED Borderlands 2 Evil Smasher glitch NO LONGER WORKS. Going over the fact that I am a little worried about Borderlands 3 because some of the main problems with Borderlands 2, especially relating to the Gun System, have not really been addressed or commented on,. This glitch is like the old Evil Smasher glitch which got patched but luckily this one works just as well. If this has helped you please like, comment and subscribe. More Weapon swap videos coming soon as im going to see what can be made anyone got any good suggestions please feel free to comment and il try them out. (1) Wield a Vladof rocket launcher. Playstation 2 serial number check. (2) Fire it until the next shot is a free shot (i.e. Won't cost ammo). (3) Switch away from the Vladof rocket launcher (without using the inventory menu). (4) Before the animation of pulling out the next weapon begins, change the Vladof rocket launcher's weapon slot position (in the inventory menu). Thenceforth, weapons will cost one less ammo to fire until you wield the Vladof rocket launcher again. The glitch is also known as the Vladof rocket launcher glitch for the obvious reason. I suspect that this glitch is doable with other weapons that have an identical effect. This seems to be a subset of what has been called the ', because other glitches exist with identical methodology to apply the special effects of other weapons to other weapons. I confirm that following these steps with or causes effects of these weapons to be applied to other weapons wielded, at least Bane's firing sound effect and Morningstar's weapon-switch sound effect. Which version of Borderlands 2 am I confirming this on? The bottom-right corner of my Match browser/Online Games menu says, 'Version 1.8.3'. Otherwise, 'Details' tab of the 'Properties' of my 'Borderlands2.exe' file: 'File version 1.0.29.41124', 'Product version 1.0.29.827556', and 'Date modified 2014-07-15 22:59'. Apparently, it is also possible to ' the effect at-will so that even weapons that consume greater than one ammo per pull-of-the-trigger may have their ammo cost reduced to 0 as well, but stacking only seems possible before version 1.4. Update: explains the glitch more in-depth. Cooling tech usb microscope software. He's a Borderlands 2 speed-runner who uses glitches extensively, so I trust his theory. In summary, on the latest patches, the glitch cannot reduce ammo consumption by more than one, and other entities using Vladof rocket launchers can unset the effect. Update 2: While the AGDQ 2014 co-op speed-run demonstrates this being done as non-host, I was unable to perform this glitch as non-host on patch 1.8.3. And ProfessorBroman stated. For this glitch to work, the vladof weapon must be on the round it is gonna make free to fire. The way that has worked every time for me is to try and switch weapons normally without firing the rocket. If it doesnt work, then fire one round and try again. Its possible you may have to attempt this a second time if firing a round and trying again doesn't work.
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